Unfortunately for me, my attempts to work on this year’s 24 Hour Comic was a bust. Around the seven hour-mark I’ve experienced intense hand cramps, the same painful feeling I had after my first 24 Hour Comic’s 23-hour completion (which took nearly a month for my drawing hand to fully recover). This time fortunately the pain went away a few days after my sudden halt at 7 that morning. That and I only finished the first 4 pages after spending the first 2 hours drafting up my script and thumbnails. It was my own damn fault for not taking these health concerns seriously as I promised myself from last year’s experience.
Technically, my 2nd foray into 24HCD is considered a Gaiman-variant, which was based off of Neil Gaiman’s failed attempt at finishing his 24 Hour Comic within 24 hours and stopped. The other variant, “Eastman-variant” is (coined after TMNT creator Kevin Eastman) is when one finishes their comic beyond 24 hours but isn’t qualified as a “true” 24 hour-completed comic. (More info on this can be read via Blitz Comics website.) I knew something wasn’t going right shortly after finishing my 2nd page and shortly after finishing my 3rd page, I felt the early stages of the pain but ignored it until near the end of page 4. I spent the rest of that Saturday not drawing and dwelling over the distraught on the matter. Because again, I should’ve prepared myself beforehand based on the lessons learned from last year.
I mentioned the numbness I’ve had back in May (if anyone interested in reading it) and ever since discontinuing a story I wanted to work on, I’ve become more concerned and frightened over the inevitable. Could I have Carpal Tunnel? Why is my right hand always cold? (Seriously, why is that all the time for some reason?) What causes me to put too much pressure when drawing even when it’s not needed? And then some.
Like 2013, my shortcomings were also a learning experience. For next year’s (and in general), I plan to do the following to help prepare myself to avoid the inevitable:
- 1) Daily/Weekly/routine page and/or panel training
- 2) Hand stress management (and anything related to such)
- 3) A new method of scripting/speed-up process ala deadlines, etc.
While others partake in marathon events such as 24 Hour Comics Day, I highly recommend to learn everything you experienced and by all means improve on any and all of them if needed. Otherwise, avoiding those small things will have large consequences if not careful about them. Just saying.
Until next year. (Hopefully.)
In case I forget, here is my unfinished 24HCD 2014 comic. 4 pages of 24 of them.