7 hours 58 minutes 47 seconds

Unfortunately for me, my attempts to work on this year’s 24 Hour Comic was a bust. Around the seven hour-mark I’ve experienced intense hand cramps, the same painful feeling I had after my first 24 Hour Comic’s 23-hour completion (which took nearly a month for my drawing hand to fully recover). This time fortunately the pain went away a few days after my sudden halt at 7 that morning. That and I only finished the first 4 pages after spending the first 2 hours drafting up my script and thumbnails. It was my own damn fault for not taking these health concerns seriously as I promised myself from last year’s experience.

Technically, my 2nd foray into 24HCD is considered a Gaiman-variant, which was based off of Neil Gaiman’s failed attempt at finishing his 24 Hour Comic within 24 hours and stopped. The other variant, “Eastman-variant” is (coined after TMNT creator Kevin Eastman) is when one finishes their comic beyond 24 hours but isn’t qualified as a “true” 24 hour-completed comic. (More info on this can be read via Blitz Comics website.) I knew something wasn’t going right shortly after finishing my 2nd page and shortly after finishing my 3rd page, I felt the early stages of the pain but ignored it until near the end of page 4. I spent the rest of that Saturday not drawing and dwelling over the distraught on the matter. Because again, I should’ve prepared myself beforehand based on the lessons learned from last year.

I mentioned the numbness I’ve had back in May (if anyone interested in reading it) and ever since discontinuing a story I wanted to work on, I’ve become more concerned and frightened over the inevitable. Could I have Carpal Tunnel? Why is my right hand always cold? (Seriously, why is that all the time for some reason?) What causes me to put too much pressure when drawing even when it’s not needed? And then some.

Like 2013, my shortcomings were also a learning experience. For next year’s (and in general), I plan to do the following to help prepare myself to avoid the inevitable:

  • 1) Daily/Weekly/routine page and/or panel training
  • 2) Hand stress management (and anything related to such)
  • 3) A new method of scripting/speed-up process ala deadlines, etc.

While others partake in marathon events such as 24 Hour Comics Day, I highly recommend to learn everything you experienced and by all means improve on any and all of them if needed. Otherwise, avoiding those small things will have large consequences if not careful about them. Just saying.

Until next year. (Hopefully.)


In case I forget, here is my unfinished 24HCD 2014 comic. 4 pages of 24 of them.

Coming Soon

Dan J Stine:

I registered earlier today, and this is the page I’ll be updating my comic (and Twitter for those following me as well). Wish me luck come October 4!

Originally posted on 24-Hour Comic (2014):

I registered as an online participant earlier today making this the second time I took part in 24 Hour Comics Day. Also, this is where I’ll be displaying my pages on the day it starts (October 4th).

Having had some experience using Manga Studio (which I find way easier and accessible to use than Photoshop for some reason) and learning a lot from last year’s participation, I’m looking forward to the day-long event.

Until then, wish me luck!


My 24HCD 2013 comic | That Dan Stinehart Blog | @JiibayDan | 24 Hour Comics Day website

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Me and PlayStation 3: 5 Years Later


On one September, 17, 2009 afternoon and after wrapping up my campus ventures, my mother gave me a ride back home. Before we did, I planned to purchase my PS3 Slim (a few weeks after the model revision announcement) at the local Walmart. Then LittleBigPlanet at our local Kmart given the Game of the Year edition was only seen there at the time.

My experience with the PlayStation brand was a late-in-the-party sort of fashion. Starting with PSP in 2005 and then PS2 a year or two afterward, it wasn’t until late 2008 and E3 2009 that my interest in the console went up. Even though my interest in The Last Guardian has been long gone since, it didn’t affect my still-ongoing enjoyment of Sony’s 3rd console. Heck, I played some Dark Souls II last night whilst working on my Alucard build. That and the above image was done in the first LittleBigPlanet (again, first PS3 game purchase) a day prior to this post. (Weird how I’m aware LBP’s basics re: Create Mode after my last time using it via its sequel. Took me a few hours due to perfectionism but whatever.) *heh*

As far as Generation 7 goes, it’s undoubtably my favorite video game-specific hardware with Wii at second and Xbox 360 in last. Speaking of the latter, I eventually sold that console to a relative less than a year after due to my ongoing activity with PS3 and Wii software-wise.

I’ll eventually (maybe sooner than anticipated in my case) transition to the PS4, especially considering Bloodborne and such (which ironically From Software’s previous IP, Demon’s Souls, were one of the few games to convince me of my PS3 investment that year). That also means I’ll have to buy those damn PS Plus membership cards if I want to play said games online. Even though I have a PS Plus membership as of this post, lol.

Anywho, that was my retrospective on PlayStation The Third. Until next five.


Hart & Usagi Podcast #52: Castlevania

Originally posted on HartKnight's Archive:

We have a special edition of the Hart & Usagi Podcast for you this time. We’ll be focusing our discussion on the Castlevania series past, present, and possible future. What’s our favorite games of the series? Well you just have to listen to find out. JiibayDan is our guest once again and as usual he’ll give his unique insight into the topics on hand.

Enjoy the show and remember to subscribe via RSS or iTunes and follow the Hart & Usagi Podcast today!

* Yooper problems
* Syndicate and online co-op
* Tearaway
* Air Zonk
* Azure Striker Gunvolt
* Sleeping Dogs
* Google Didn’t Buy Twitch Because of Potential Antitrust Issues – Report
* Report: FCC Considering Reclassifying Broadband Providers as ‘Common Carriers’
* Nintendo unveils ‘new’ 3DS, 3DS XL
* Sega unsheathes Yakuza Zero: The Place of Oath
* Bayonetta 2 gives Wii U a new…

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Wake Up And Draw 2014 + Updates 082814

Originally posted on ~Natively Awkward:

It’s been a while since I wrote any blog-related updates on the site. Anyway, I worked on the following drawing in regards to ‘Wake Up And Draw’ and Jack Kirby’s birthday today.

It’s a Native American interpretation of Captain America, and given of the ethnicity change of the Marvel superhero, I thought it would be a neat idea to see how an [Ojibwe] indigenous individual would fair in the getup. The idea came to mind when I was sketching some rough ideas whilst at the St. Ignace pow-wow earlier this month. So, what do you think of it?


Given of the comic’s FULL inclusion of color since strip #6, I decided after the most recent strip that I will do the same for the characters (why I never implied that from the start is beyond me, lol). Because of that, I tweaked the current logo (along with…

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